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Unreal Engine C++ API Reference > Runtime > CoreUObject
Classes
Type | Name | Description | |
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FBlueprintExceptionInfo | Information about a blueprint exception. | |
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FBlueprintSupport | This set of functions contains blueprint related UObject functionality. | |
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FBlueprintTags | List of asset registry tags used by blueprints. | |
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FBlueprintWarningDeclaration | ||
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FDeferredCdoInitializationTracker | Specialized FDeferredInitializationTracker for tracking deferred Blueprint CDOs specifically. | |
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FDeferredInitializationTrackerBase | A base struct for storing FObjectInitializers that were not run on Blueprint objects post-construction (presumably because the object's super/archetype had not been fully serialized yet). | |
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FDeferredObjInitializationHelper | Access points for making FDeferredInitializationTracker calls. | |
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FDeferredSubObjInitializationTracker | Specialized FDeferredInitializationTracker for tracking deferred Blueprint sub-objects specifically. | |
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FScopedClassDependencyGather | This is a helper struct that allows us to gather all previously unloaded class dependencies of a UClass The first time we create a new UClass object in FLinkerLoad::CreateExport(), we register it as a dependency authority. | |
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FScopedPlaceholderRawContainerTracker | When dealing with user defined structs we don't always have a UObject container this registers raw addresses for tracking. |
Typedefs
Name | Description |
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FClassReparentingFPtr | |
FFlushReinstancingQueueFPtr |
Enums
Type | Name | Description | |
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EBlueprintExceptionType::Type | Kinds of Blueprint exceptions. |