Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FPartialMapHandle
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMapSerializationDetails.h |
Include | #include "AssetRegistry/AssetDataTagMapSerializationDetails.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetDataTagMap.cpp |
FMapHandle MakeFullHandle
&40;
uint32 StoreIndex
&41; const