Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FAssetData
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
Include | #include "AssetRegistry/AssetData.h" |
UPackage &42; GetPackage&40;&41; const
Remarks
Tries to find the package in memory if it is loaded, otherwise loads it.