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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FAssetData
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
Include | #include "AssetRegistry/AssetData.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetData.cpp |
UClass &42; GetClass
&40;
EResolveClass ResolveClass
&41; const
Remarks
Returns the class UClass if it is loaded. If you choose to override ResolveClass, to EResolveClass::Yes it will attempt to load the class if unloaded.