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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FAssetData
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
Include | #include "AssetRegistry/AssetData.h" |
UObject &42; GetAsset
&40;
TSet< FName > LoadTags
&41; const
Remarks
Returns the asset UObject if it is loaded or loads the asset if it is unloaded then returns the result
Note this can return nullptr even if it looks like the asset exists because it doesn't handle redirects.
Parameters
Name | Description |
---|---|
LoadTags | (optional) allows passing specific tags to the linker when loading the asset ( |
See Also
ULevel::LoadAllExternalObjectsTagfor an example usage)