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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/AssetRegistry > API/Runtime/CoreUObject/AssetRegistry/FAssetData
Type
typedef TArray< int32, TInlineAllocator< 2 >> FChunkArray
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include | #include "AssetRegistry/AssetData.h" |
Remarks
These are usually very small arrays and we can preallocate two elements for the same cost as one on 64-bit systems.