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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/AssetRegistry > API/Runtime/CoreUObject/AssetRegistry/FAssetBundleData
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include | #include "AssetRegistry/AssetBundleData.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetBundleData.cpp |
void AddBundleAssetTruncated
&40;
FName BundleName,
const FSoftObjectPath & AssetPath
&41;
Remarks
Adds or updates an entry with the given BundleName -> Path, truncating to a top-level asset path if necessary.