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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/AssetRegistry
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include | #include "AssetRegistry/AssetData.h" |
Syntax
enum EResolveClass
{
No,
Yes,
}
Values
| Name | Description |
|---|---|
| No | |
| Yes |
Remarks
Should we try and resolve the class when you call GetClass on FAssetData? If so then it might potentially load several other assets used by the class (Example: A UBlueprintGeneratedClass, might link in multiple other assets).