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Description
Loads packed signed RGBA16(4 bytes) from unaligned memory and converts them into 4 FLOATs. IMPORTANT: You need to call VectorResetFloatRegisters() before using scalar FLOATs after you've used this intrinsic!
| Name | VectorLoadSRGBA16N |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Float VectorLoadSRGBA16N
(
void * Ptr
)
VectorRegister with 4 FLOATs loaded from Ptr.
Parameters
| Name | Remarks |
|---|---|
| Ptr | Unaligned memory pointer to the RGBA16(8 bytes). |