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Unreal Engine C++ API Reference > Runtime > Core > UObject > TScriptDelegate
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/ScriptDelegates.h |
Include | #include "UObject/ScriptDelegates.h" |
template<class UObjectTemplate>
void ProcessDelegate
&40;
void &42; Parameters
&41; const
Remarks
Executes a delegate by calling the named function on the object bound to the delegate. You should always first verify that the delegate is safe to execute by calling IsBound() before calling this function. In general, you should never call this function directly. Instead, call Execute() on a derived class.
Parameters
Name | Description |
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Parameters | Parameter structure |