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Unreal Engine C++ API Reference > Runtime > Core > UObject > TScriptDelegate
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/ScriptDelegates.h |
Include | #include "UObject/ScriptDelegates.h" |
bool IsCompactable&40;&41; const
Remarks
Checks to see if the user object bound to this delegate will ever be valid again True if the object is still valid and it's safe to execute the function call