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Unreal Engine C++ API Reference > Runtime > Core > UObject > TMulticastScriptDelegate
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/ScriptDelegates.h |
Include | #include "UObject/ScriptDelegates.h" |
template<class UObjectTemplate>
void ProcessMulticastDelegate
&40;
void &42; Parameters
&41; const
Remarks
Executes a multi-cast delegate by calling all functions on objects bound to the delegate. Always safe to call, even if when no objects are bound, or if objects have expired. In general, you should never call this function directly. Instead, call Broadcast() on a derived class.
Parameters
Name | Description |
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Params | Parameter structure |