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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/UObject
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/UObject/NameBatchSerialization.h |
| Include | #include "UObject/NameBatchSerialization.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void ReserveNameBatch
(
uint32 NameDataBytes,
uint32 HashDataBytes
)
Remarks
Reserve memory in preparation for batch loading
Parameters
| Name | Description |
|---|---|
| Bytes | for existing and new names. |