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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/UObject
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/UObject/NameBatchSerialization.h |
| Include | #include "UObject/NameBatchSerialization.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
TFunction < TArray < FDisplayNameEntryId >> LoadNameBatchAsync
(
FArchive & Ar,
uint32 MaxWorkers
)
Remarks
Load names and precalculated hashes from an archive using multiple workers
May load synchronously in some cases, like small batches.
Names are rehashed if hash algorithm version doesn't match. function that waits before returning result, like a simple future.
Parameters
| Name | Description |
|---|---|
| Ar | is drained synchronously |
| MaxWorkers | > 0 |