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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/UObject > API/Runtime/Core/UObject/LoadNameBatch
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/UObject/NameBatchSerialization.h |
| Include | #include "UObject/NameBatchSerialization.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void LoadNameBatch
(
TArray < FDisplayNameEntryId > & OutNames,
TArrayView < const uint8 > NameData,
TArrayView < const uint8 > HashData
)
Remarks
Load a name blob with precalculated hashes.
Names are rehashed if hash algorithm version doesn't match.
Parameters
| Name | Description |
|---|---|
| NameData, HashData | must be 8-byte aligned. |