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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/UObject > API/Runtime/Core/UObject/LexToString
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/UObject/UnrealNames.h |
| Include | #include "UObject/UnrealNames.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
const TCHAR * LexToString
(
EName Ename
)