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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/UObject
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
namespace Freeze
{
uint32 Freeze&58;&58;IntrinsicAppendHash
&40;
const FMemoryImageName &42; DummyObject,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FSHA1 & Hasher
&41;
}