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Unreal Engine C++ API Reference > Runtime > Core > UObject
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Syntax
struct FNameEntrySerialized
Remarks
This struct is only used during loading/saving and is not part of the runtime costs
Variables
Type | Name | Description | |
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union FNameEntrySerialized::@921 | @922 | |
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ANSICHAR[NAME_SIZE] | AnsiName | |
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bool | bIsWide | |
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uint16 | CasePreservingHash | |
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uint16 | NonCasePreservingHash | These are not used anymore but recalculated on save to maintain serialization format. |
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WIDECHAR[NAME_SIZE] | WideName |
Constructors
Type | Name | Description | |
---|---|---|---|
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FNameEntrySerialized
(
const FNameEntry& NameEntry |
||
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FNameEntrySerialized
(
enum ELinkerNameTableConstructor |
Functions
Type | Name | Description | |
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ANSICHAR const * | GetAnsiName () |
Returns direct access to null-terminated name if narrow |
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FString | Returns FString of name portion minus number. | |
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WIDECHAR const * | GetWideName () |
Returns direct access to null-terminated name if wide |