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Unreal Engine C++ API Reference > Runtime > Core > UObject > FNameEntry
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
bool IsWide&40;&41; const
Remarks
Returns whether this name entry is represented via WIDECHAR or ANSICHAR.