Navigation
API > API/Runtime > API/Runtime/Core > API/Runtime/Core/UObject > API/Runtime/Core/UObject/FNameEntry
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void GetName
&40;
TCHAR(&) OutName
&41; const
Remarks
Copy null-terminated name to TCHAR buffer without allocating.