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Unreal Engine C++ API Reference > Runtime > Core > UObject > FNameDebugVisualizer
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
static uint8 &42;&42; GetBlocks&40;&41;