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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/UObject > API/Runtime/Core/UObject/FName
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
bool TryAppendAnsiString
&40;
FAnsiStringBuilderBase & Out
&41; const
Remarks
Converts an ANSI FName to a readable format appended to the string builder. Whether the string is ANSI. A return of false indicates that the string was wide and was not written.
Parameters
| Name | Description |
|---|---|
| Out | A string builder to write the readable representation of the name into. |