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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/UObject > API/Runtime/Core/UObject/FName
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
static FString SanitizeWhitespace
&40;
const FString & FNameString
&41;
Remarks
Printing FNames in logging or on screen can be problematic when they contain Whitespace characters such as and , so this will return an FName based upon the calling FName, but with any Whitespace characters potentially problematic for showing in a log or on screen omitted. the new FName based upon the calling FName, but with any Whitespace characters potentially problematic for showing in a log or on screen omitted.