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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/UObject > API/Runtime/Core/UObject/FName
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
static FString NameToDisplayString
&40;
const FString & InDisplayName,
const bool bIsBool
&41;
Remarks
Takes a string and breaks it down into a human readable string. For example - "bCreateSomeStuff" becomes "Create Some Stuff?" and "DrawScale3D" becomes "Draw Scale 3D". the sanitized version of the display name
Parameters
Name | Description |
---|---|
InDisplayName | [In, Out] The name to sanitize |
bIsBool | True if the name is a bool |