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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/UObject > API/Runtime/Core/UObject/FName
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void GetPlainANSIString
&40;
ANSICHAR(&) AnsiName
&41; const
Remarks
Copy ANSI name without number part. Must only be used for ANSI FNames. Doesn't allocate.