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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/UObject > API/Runtime/Core/UObject/FName
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
static void AddNameToDisplayStringExemption
&40;
const FString & InExemption
&41;
Remarks
Add/remove an exemption to the formatting applied by NameToDisplayString. Example: exempt the compound word "MetaHuman" to ensure its not reformatted as "Meta Human".