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Unreal Engine C++ API Reference > Runtime > Core > UObject
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Syntax
class FDisplayNameEntryId
Remarks
Serialization util that optimizes WITH_CASE_PRESERVING_NAME-loading by reducing comparison id lookups
Stores 32-bit display entry id with an unused bit to indicate if FName::GetComparisonIdFromDisplayId lookup is needed.
Note that only display entries should be saved to make output deterministic.
Constructors
Type | Name | Description | |
---|---|---|---|
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FDisplayNameEntryId
(
FName Name |
Functions
Type | Name | Description | |
---|---|---|---|
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FDisplayNameEntryId | FromComparisonId
(
FNameEntryId ComparisonId |
|
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FNameEntryId | ||
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void | SetLoadedComparisonId
(
FNameEntryId ComparisonId |
|
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void | SetLoadedDifferentDisplayId
(
FNameEntryId DisplayId |
|
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FNameEntryId | ToDisplayId () |
|
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FName | ToName
(
uint32 Number |
Constants
Name | Description |
---|---|
DifferentIdsFlag | |
DisplayIdMask |