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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::Logging::Private::CreateLogTemplate
(
const TCHAR* Format, |
Logging/StructuredLogFormat.h | ||
void UE::Logging::Private::CreateLogTemplate
(
const UTF8CHAR* Format, |
Logging/StructuredLogFormat.h |
UE::Logging::Private::CreateLogTemplate(const TCHAR , const FLogTemplateOptions &, const FLogField , int32, TFunctionWithContext< void *(int32)>)
| Name | UE::Logging::Private::CreateLogTemplate |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Logging/StructuredLogFormat.h |
| Include Path | #include "Logging/StructuredLogFormat.h" |
| Source | /Engine/Source/Runtime/Core/Private/Logging/StructuredLog.cpp |
namespace UE
{
namespace Logging
{
namespace Private
{
void UE::Logging::Private::CreateLogTemplate
(
const TCHAR * Format,
const FLogTemplateOptions & Options,
const FLogField * Fields,
int32 FieldCount,
TFunctionWithContext < void *> Allocate
)
}
}
}
UE::Logging::Private::CreateLogTemplate(const UTF8CHAR , const FLogTemplateOptions &, const FLogField , int32, TFunctionWithContext< void *(int32)>)
| Name | UE::Logging::Private::CreateLogTemplate |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Logging/StructuredLogFormat.h |
| Include Path | #include "Logging/StructuredLogFormat.h" |
| Source | /Engine/Source/Runtime/Core/Private/Logging/StructuredLog.cpp |
namespace UE
{
namespace Logging
{
namespace Private
{
void UE::Logging::Private::CreateLogTemplate
(
const UTF8CHAR * Format,
const FLogTemplateOptions & Options,
const FLogField * Fields,
int32 FieldCount,
TFunctionWithContext < void *> Allocate
)
}
}
}