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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::Logging::Private::CreateLocalizedLogTemplate
(
const FText& Format, |
Logging/StructuredLogFormat.h | ||
void UE::Logging::Private::CreateLocalizedLogTemplate
(
const TCHAR* TextNamespace, |
Logging/StructuredLogFormat.h | ||
void UE::Logging::Private::CreateLocalizedLogTemplate
(
const TCHAR* TextNamespace, |
Logging/StructuredLogFormat.h |
UE::Logging::Private::CreateLocalizedLogTemplate(const FText &, const FLogTemplateOptions &, const FLogField , int32, TFunctionWithContext< void (int32)>)
| Name | UE::Logging::Private::CreateLocalizedLogTemplate |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Logging/StructuredLogFormat.h |
| Include Path | #include "Logging/StructuredLogFormat.h" |
| Source | /Engine/Source/Runtime/Core/Private/Logging/StructuredLog.cpp |
namespace UE
{
namespace Logging
{
namespace Private
{
void UE::Logging::Private::CreateLocalizedLogTemplate
(
const FText & Format,
const FLogTemplateOptions & Options,
const FLogField * Fields,
int32 FieldCount,
TFunctionWithContext < void *> Allocate
)
}
}
}
UE::Logging::Private::CreateLocalizedLogTemplate(const TCHAR , const TCHAR , const TCHAR , const FLogTemplateOptions &, const FLogField , int32, TFunctionWithContext< void *(int32)>)
| Name | UE::Logging::Private::CreateLocalizedLogTemplate |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Logging/StructuredLogFormat.h |
| Include Path | #include "Logging/StructuredLogFormat.h" |
| Source | /Engine/Source/Runtime/Core/Private/Logging/StructuredLog.cpp |
namespace UE
{
namespace Logging
{
namespace Private
{
void UE::Logging::Private::CreateLocalizedLogTemplate
(
const TCHAR * TextNamespace,
const TCHAR * TextKey,
const TCHAR * Format,
const FLogTemplateOptions & Options,
const FLogField * Fields,
int32 FieldCount,
TFunctionWithContext < void *> Allocate
)
}
}
}
UE::Logging::Private::CreateLocalizedLogTemplate(const TCHAR , const TCHAR , const UTF8CHAR , const FLogTemplateOptions &, const FLogField , int32, TFunctionWithContext< void *(int32)>)
| Name | UE::Logging::Private::CreateLocalizedLogTemplate |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Logging/StructuredLogFormat.h |
| Include Path | #include "Logging/StructuredLogFormat.h" |
| Source | /Engine/Source/Runtime/Core/Private/Logging/StructuredLog.cpp |
namespace UE
{
namespace Logging
{
namespace Private
{
void UE::Logging::Private::CreateLocalizedLogTemplate
(
const TCHAR * TextNamespace,
const TCHAR * TextKey,
const UTF8CHAR * Format,
const FLogTemplateOptions & Options,
const FLogField * Fields,
int32 FieldCount,
TFunctionWithContext < void *> Allocate
)
}
}
}