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API > API/Runtime > API/Runtime/Core
| Name | TransformConverter< FMatrix44d > |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Math/TransformCalculus3D.h |
| Include Path | #include "Math/TransformCalculus3D.h" |
Syntax
template<>
struct TransformConverter< FMatrix44d >
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static decltype((FMatrix44d) ToMatrix(Transform)) Convert
(
const OtherTransformType& Transform |
Math/TransformCalculus3D.h |