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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Templates > API/Runtime/Core/Templates/TUseBitwiseSwap
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Templates/UnrealTemplate.h |
| Include | #include "Templates/UnrealTemplate.h" |
Syntax
enum
&123;
Value = !(std::is_enum_v<T> || std::is_pointer_v<T> || std::is_arithmetic_v<T>)
&125;
Remarks
We don't use bitwise swapping for 'register' types because this will force them into memory and be slower.