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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Templates > API/Runtime/Core/Templates/MaxElement
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Templates/UnrealTemplate.h |
| Include | #include "Templates/UnrealTemplate.h" |
template<class ForwardIt, class PredicateType>
ForwardIt MaxElement
(
ForwardIt First,
ForwardIt Last,
PredicateType Predicate
)
Remarks
Works just like std::max_element.