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Unreal Engine C++ API Reference > Runtime > Core > Templates
Inheritance Hierarchy
- FThreadSafeRefCountedObject
- FPackageHashes
- FSceneCaptureMemorySize
- FShaderMapResourceCode
- IQueuedWorkInternalData
- FQueuedLowLevelThreadPool::FQueuedWorkInternalData
- TLocalWorkQueue::FInternalData
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Templates/RefCounting.h |
Include | #include "Templates/RefCounting.h" |
Syntax
class FThreadSafeRefCountedObject
Remarks
Like FRefCountedObject, but internal ref count is thread safe
Constructors
Type | Name | Description | |
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FThreadSafeRefCountedObject
(
const FThreadSafeRefCountedObject& Rhs |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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uint32 | AddRef () |
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uint32 | GetRefCount () |
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uint32 | Release () |
Operators
Type | Name | Description | |
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FThreadSafeRefCountedObject & | operator=
(
const FThreadSafeRefCountedObject& Rhs |