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Unreal Engine C++ API Reference > Runtime > Core > Tasks
Inheritance Hierarchy
- FInheritedContextBase
- FTaskBase
- TExecutableTaskBase< TaskBodyType, typename TEnableIf< std::is_same_v< TInvokeResult_T< TaskBodyType >, void > >::Type >
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h |
Include | #include "Tasks/TaskPrivate.h" |
Syntax
namespace TExecutableTaskBase< TaskBodyType, typename TEnableIf< std
{
namespace is_same_v< TInvokeResult_T< TaskBodyType >, void > >
{
template<typename TaskBodyType>
class TExecutableTaskBase< TaskBodyType, typename TEnableIf< std::is_same_v< TInvokeResult_T< TaskBodyType >, void > >::Type > : public UE::Tasks::Private::FTaskBase
}
}
Remarks
A specialization for tasks that don't return results
Functions
Type | Name | Description | |
---|---|---|---|
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TExecutableTaskBase
(
const TCHAR* InDebugName, |
Reference that keeps the task alive while it's in the system. |
Overridden from FTaskBase
Type | Name | Description | |
---|---|---|---|
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void | ExecuteTask () |