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Unreal Engine C++ API Reference > Runtime > Core > Tasks
Inheritance Hierarchy
- FInheritedContextBase
- FTaskBase
- FTaskEventBase
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h |
Include | #include "Tasks/TaskPrivate.h" |
Syntax
class FTaskEventBase : public UE::Tasks::Private::FTaskBase
Remarks
A special kind of task that is used for signalling or dependency management. It can have prerequisites or be used as a prerequisite for other tasks. It's optimized for the fact that it doesn't have a task body and so doesn't need to be scheduled and executed
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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FTaskEventBase * | Create
(
const TCHAR* DebugName |
Operators
Type | Name | Description | |
---|---|---|---|
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void | operator delete
(
void* Ptr |
|
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void * | operator new
(
size_t Size |