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Unreal Engine C++ API Reference > Runtime > Core > Tasks > FTaskBase
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h |
Include | #include "Tasks/TaskPrivate.h" |
Syntax
static NumInitialLocks = 1;
Remarks
The number of times that the task should be unlocked before it can be scheduled or completed initial count is 1 for launching the task (it can't be scheduled before it's launched) reaches 0 the task is scheduled for execution. NumLocks's the most significant bit (see `ExecutionFlag_) is set on task execution start, and indicates that now NumLocks is about how many times the task must be unlocked to be completed