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Unreal Engine C++ API Reference > Runtime > Core > Tasks > FTaskBase
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h |
Include | #include "Tasks/TaskPrivate.h" |
bool IsAwaitable&40;&41; const
Remarks
Returns true if it's valid to wait for the task completion. it's not valid to wait for a task e.g. from inside task's execution, as this would deadlock