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Unreal Engine C++ API Reference > Runtime > Core > Tasks > FTaskBase
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h |
Include | #include "Tasks/TaskPrivate.h" |
Syntax
static ExecutionFlag = 0x80000000;
Remarks
ExecutionFlag_ is set at the beginning of execution as the most significant bit of
NumLocks_ and indicates a switch of `NumLocks_ from "execution prerequisites" (a number of uncompleted prerequisites that block task execution) to "completion prerequisites" (a number of nested uncompleted tasks that block task completion)