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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TStringBuilderBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Misc/StringBuilder.h | |||
TStringBuilderBase
(
const TStringBuilderBase& |
Misc/StringBuilder.h | ||
| Misc/StringBuilder.h | |||
TStringBuilderBase
(
CharType* BufferPointer, |
Misc/StringBuilder.h | ||
TStringBuilderBase
(
CharType* InBase, |
Misc/StringBuilder.h | ||
TStringBuilderBase
(
CharType* InBase, |
Misc/StringBuilder.h |
TStringBuilderBase()
| Name | TStringBuilderBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/StringBuilder.h |
| Include Path | #include "Misc/StringBuilder.h" |
TStringBuilderBase()
TStringBuilderBase(const TStringBuilderBase &)
| Name | TStringBuilderBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/StringBuilder.h |
| Include Path | #include "Misc/StringBuilder.h" |
TStringBuilderBase
(
const TStringBuilderBase &
)
TStringBuilderBase(TStringBuilderBase &&)
| Name | TStringBuilderBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/StringBuilder.h |
| Include Path | #include "Misc/StringBuilder.h" |
TStringBuilderBase
(
TStringBuilderBase &&
)
TStringBuilderBase(CharType *, int32)
| Name | TStringBuilderBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/StringBuilder.h |
| Include Path | #include "Misc/StringBuilder.h" |
TStringBuilderBase
(
CharType * BufferPointer,
int32 BufferCapacity
)
TStringBuilderBase(CharType *, int32, UE::Core::Private::FDynamicStringBuilderToken)
| Name | TStringBuilderBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/StringBuilder.h |
| Include Path | #include "Misc/StringBuilder.h" |
TStringBuilderBase
(
CharType * InBase,
int32 InCapacity,
UE::Core::Private::FDynamicStringBuilderToken
)
TStringBuilderBase(CharType *, int32, UE::Core::Private::FExternalStringBuilderToken)
| Name | TStringBuilderBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/StringBuilder.h |
| Include Path | #include "Misc/StringBuilder.h" |
TStringBuilderBase
(
CharType * InBase,
int32 InCapacity,
UE::Core::Private::FExternalStringBuilderToken
)