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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TStaticBitArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Minimal initialization constructor | Containers/StaticBitArray.h | ||
TStaticBitArray
(
UnspecifiedZeroType |
Constructor that allows initializing by assignment from 0 | Containers/StaticBitArray.h | |
TStaticBitArray
(
const FString& Str |
Constructor to initialize from string | Containers/StaticBitArray.h | |
TStaticBitArray
(
bool, |
Constructor to initialize to a single bit | Containers/StaticBitArray.h |
TStaticBitArray()
Description
Minimal initialization constructor
| Name | TStaticBitArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/StaticBitArray.h |
| Include Path | #include "Containers/StaticBitArray.h" |
TStaticBitArray()
TStaticBitArray(UnspecifiedZeroType)
Description
Constructor that allows initializing by assignment from 0
| Name | TStaticBitArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/StaticBitArray.h |
| Include Path | #include "Containers/StaticBitArray.h" |
TStaticBitArray
(
UnspecifiedZeroType
)
TStaticBitArray(const FString &)
Description
Constructor to initialize from string
| Name | TStaticBitArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/StaticBitArray.h |
| Include Path | #include "Containers/StaticBitArray.h" |
TStaticBitArray
(
const FString & Str
)
TStaticBitArray(bool, uint32)
Description
Constructor to initialize to a single bit
| Name | TStaticBitArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/StaticBitArray.h |
| Include Path | #include "Containers/StaticBitArray.h" |
TStaticBitArray
(
bool,
uint32 InBitIndex
)