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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TSphere
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Check whether sphere is inside of another. | Math/Sphere.h | ||
bool IsInside
(
const FVector& In, |
Checks whether the given location is inside this sphere. | Math/Sphere.h |
IsInside(const TSphere< T > &, T)
Description
Check whether sphere is inside of another.
| Name | IsInside |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Sphere.h |
| Include Path | #include "Math/Sphere.h" |
bool IsInside
(
const TSphere < T > & Other,
T Tolerance
) const
true if sphere is inside another, otherwise false.
Parameters
| Name | Remarks |
|---|---|
| Other | The other sphere. |
| Tolerance | Error Tolerance. |
IsInside(const FVector &, T)
Description
Checks whether the given location is inside this sphere.
| Name | IsInside |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Sphere.h |
| Include Path | #include "Math/Sphere.h" |
bool IsInside
(
const FVector & In,
T Tolerance
) const
true if location is inside this volume.
Parameters
| Name | Remarks |
|---|---|
| In | The location to test for inside the bounding volume. |