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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TSparseSet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetElementId Add
(
const InElementType& InElement, |
Adds an element to the set. | ||
FSetElementId Add
(
InElementType&& InElement, |
Add(const InElementType &, bool *)
Description
Adds an element to the set.
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/SparseSet.h.inl |
| Include Path | #include "Containers/SparseSet.h.inl" |
FSetElementId Add
(
const InElementType & InElement,
bool * bIsAlreadyInSetPtr
)
A pointer to the element stored in the set.
Parameters
| Name | Remarks |
|---|---|
| InElement | Element to add to set |
| bIsAlreadyInSetPtr | [out] Optional pointer to bool that will be set depending on whether element is already in set |
Add(InElementType &&, bool *)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/SparseSet.h.inl |
| Include Path | #include "Containers/SparseSet.h.inl" |
FSetElementId Add
(
InElementType && InElement,
bool * bIsAlreadyInSetPtr
)