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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TScriptArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TScriptArray () |
Containers/ScriptArray.h | ||
| Containers/ScriptArray.h | |||
TScriptArray
(
const TScriptArray& |
End - intrusive TOptional |
Containers/ScriptArray.h | |
TScriptArray
(
int32 InNum, |
Containers/ScriptArray.h |
TScriptArray()
| Name | TScriptArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/ScriptArray.h |
| Include Path | #include "Containers/ScriptArray.h" |
TScriptArray()
TScriptArray(FIntrusiveUnsetOptionalState)
| Name | TScriptArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/ScriptArray.h |
| Include Path | #include "Containers/ScriptArray.h" |
TScriptArray
(
FIntrusiveUnsetOptionalState Tag
)
TScriptArray(const TScriptArray &)
Description
These should really be private, because they shouldn't be called, but there's a bunch of code that needs to be fixed first.
| Name | TScriptArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/ScriptArray.h |
| Include Path | #include "Containers/ScriptArray.h" |
TScriptArray
(
const TScriptArray &
)
TScriptArray(int32, int32, uint32)
| Name | TScriptArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/ScriptArray.h |
| Include Path | #include "Containers/ScriptArray.h" |
TScriptArray
(
int32 InNum,
int32 NumBytesPerElement,
uint32 AlignmentOfElement
)