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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TSHVector
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSHVector< 2 > SHBasisFunction
(
const FVector& Vector |
Specialization for 2nd order to avoid expensive trig functions. | Math/SHMath.h | |
TSHVector< 3 > SHBasisFunction
(
const FVector& Vector |
Specialization for 3rd order to avoid expensive trig functions. | Math/SHMath.h | |
static TSHVector SHBasisFunction
(
const FVector& Vector |
Returns the value of the SH basis L,M at the point on the sphere defined by the unit vector Vector. | Math/SHMath.h |
SHBasisFunction(const FVector &)
Description
Specialization for 2nd order to avoid expensive trig functions.
| Name | SHBasisFunction |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/SHMath.h |
| Include Path | #include "Math/SHMath.h" |
TSHVector < 2 > SHBasisFunction
(
const FVector & Vector
)
SHBasisFunction(const FVector &)
Description
Specialization for 3rd order to avoid expensive trig functions.
| Name | SHBasisFunction |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/SHMath.h |
| Include Path | #include "Math/SHMath.h" |
TSHVector < 3 > SHBasisFunction
(
const FVector & Vector
)
SHBasisFunction(const FVector &)
Description
Returns the value of the SH basis L,M at the point on the sphere defined by the unit vector Vector.
| Name | SHBasisFunction |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/SHMath.h |
| Include Path | #include "Math/SHMath.h" |
static TSHVector SHBasisFunction
(
const FVector & Vector
)