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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TRotationMatrix
Description
Builds a matrix with given Y and Z axes. Y will remain fixed, Z may be changed minimally to enforce orthogonality. X will be computed. Inputs need not be normalized.
| Name | MakeFromYZ |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/RotationMatrix.h |
| Include Path | #include "Math/RotationMatrix.h" |
static TMatrix < T > MakeFromYZ
(
TVector < T > const & YAxis,
TVector < T > const & ZAxis
)