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Rotation matrix using quaternion rotation
| Name | TQuatRotationMatrix |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Math/QuatRotationTranslationMatrix.h |
| Include Path | #include "Math/QuatRotationTranslationMatrix.h" |
Syntax
template<typename T>
struct TQuatRotationMatrix : public UE::Math::TQuatRotationTranslationMatrix< T >
Inheritance Hierarchy
- TMatrix → TQuatRotationTranslationMatrix → TQuatRotationMatrix
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TQuatRotationMatrix
(
const TQuat< T >& Q |
Constructor | Math/QuatRotationTranslationMatrix.h | |
TQuatRotationMatrix
(
const TQuatRotationMatrix< FArg >& From |
Conversion to other type. | Math/QuatRotationTranslationMatrix.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Matrix factory. Return an FMatrix so we don't have type conversion issues in expressions. | Math/QuatRotationTranslationMatrix.h |