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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TQuat
Description
Exp should really only be used after Log. Assumes a quaternion with W=0 and V=theta*v (where |v| = 1). Exp(q) = (sin(theta)*v, cos(theta))
| Name | Exp |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Quat.h |
| Include Path | #include "Math/Quat.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
TQuat < T > Exp() const