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API > API/Runtime > API/Runtime/Core
| Name | TNameOf< FString > |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
Syntax
template<>
struct TNameOf< FString >
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UE_FORCEINLINE_HINTTCHAR const * GetName() |