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Warnings * rotation part will need to be unit length for this to be right!
Description
Transform a rotation matrix into a quaternion.
rotation part will need to be unit length for this to be right!
| Name | ToQuat |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Matrix.h |
| Include Path | #include "Math/Matrix.h" |
UE::Math::TQuat < T > ToQuat() const