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A separate derived class to add "small task" allocation optimization to both base class specializations
| Name | TExecutableTask |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h |
| Include Path | #include "Tasks/TaskPrivate.h" |
Syntax
template<typename TaskBodyType>
class TExecutableTask : public UE::Tasks::Private::TExecutableTaskBase< TaskBodyType >
Inheritance Hierarchy
- FInheritedContextBase → FTaskBase → TTaskWithResult → TExecutableTaskBase → TExecutableTask
- FTaskBase → TTaskWithResult → TExecutableTaskBase → TExecutableTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TExecutableTask
(
const TCHAR* InDebugName, |
Tasks/TaskPrivate.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TExecutableTask * Create
(
const TCHAR* InDebugName, |
A helper that deduces the template argument | Tasks/TaskPrivate.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void operator delete
(
void* Ptr, |
Tasks/TaskPrivate.h | ||
static void * operator new
(
size_t Size |
Tasks/TaskPrivate.h |